I build things that think, behave, and feel alive.
Creative technologist specializing in AI creature systems, interactive simulations, and web applications. I work across the full stack — Python, SvelteKit, LLMs, game engines — to build software that surprises its creator.
A virtual creature companion with internal drives, moods, and autonomous behavior. Not a chatbot — a developing being with a behavioral model underneath an LLM voice layer.
A digital terrarium where creatures with drive-based psyches forage, rest, recall memories, and develop individual personalities over time. Persistent, emergent, watchable.
A neural architecture lab — CTRNN creatures with 12 neurons, homeostatic drives, Hebbian learning, and neuromodulation. Evolve topology with NEAT. Zero dependencies.
A 2D web game where geometric entities build reality from your language. Walk through a psychedelic landscape, speak words into existence, watch elves swarm to construct.
A multi-agent spectacle game. Pick a team of AI specialists, give them a scenario, and watch them argue it out. Narrator summarizes the chaos.
A Roblox constellation-finding game with real J2000 star positions, 90 collectible crash cards, and mobile touch controls. Published live.
How many drinks would it take to get a buffalo drunk? Science-adjacent fun.
Hyperlocal vibe tracker for a bar on Mack Ave in Detroit. Log your visit, rate the vibe.
I design and build digital creatures with modular behavioral architectures — drive systems, mood models, memory, and learning. The LLM is always the voice, never the mind. Inspired by computational neuroscience and Ted Chiang's vision of digital beings that are raised, not programmed.
SvelteKit, Python/Flask, Firebase, Fly.io, Docker, Roblox Luau. I build from backend to frontend and deploy to production. 30+ projects in this workspace — apps, games, tools, simulations, data viz. I ship when I decide to.
I use Claude, local LLMs (Ollama), and multi-agent orchestration as engineering partners — not as replacements for thinking. I've built MCP integrations, multi-agent games, and creature systems where AI occupies a specific, bounded role.
Available for freelance, contract, and full-time work. Tell me what you're building.