generative vs. non-generative systems

i’m currently reading “the future of the internet and how to stop it” by harvard law professor jonathan zittrain. the chapter i am currently on defines generative systems, or things that people can build other things with. a lot of tools online are generative, though some or non-generative. jonathan suggests that generative systems push innovation a little bit better, and are more receptive to new ideas.

there are a delightful couple of pages in which zittrain tells us the difference between generative and non-generative products. legos are generative, while a dollhouse is not. a knife is generative, while a potato peeler is not. you get the gist – a generative tool allows for its user to do a lot of creative things with it. currently, i use a generative system called glitch (link). it’s a website that teaches its users how to code. it is full of tools and building blocks intended to build web apps. i’ve made some tiny vr environments, algorithms that write poems, and yesterday i toyed around with maps.

if you are lucky enough to find yourself in a generative situation, i encourage you to play. you’ll innovate and create something new just by having a good time, and by seeing what directions your new tools create.

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connorthemiller

connor miller lives in seattle, washington

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