my friend lito got me a game called “the witness”. it’s a series of puzzles that get increasingly more difficult. i find that i lose track of time when i’m playing this game, and usually i walk away when i am simply too frustrated to continue.
“that’s video games,” chey tells me.
lito pushed me to play “the witness” because it illustrated the concept of constructivism, which is a particular theory of how people learn. i am not an expert in constructivism, but it seems to explain the relationship between ideas and experience.
this is particularly interesting to lito because he works in education. for me, it makes me think about how i go about teaching myself new things, like programming. but in the meantime, i’m still just scratching my head over the latest puzzle in “the witness”.